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New Post 2/21/2008 5:10 AM
User is offline Koba Chen
2 posts
Openlife Newbie


Money system 

When is the money system going in? I cant wait to bring my little sl company here ;-)

 
New Post 2/21/2008 7:23 AM
User is offline Pyotr Wolf
66 posts
xyrophile.com
Openlife Apprentice


Re: Money system 

it's not even settled if opensim ever will have any money system, and openlifegrid uses opensim:  http://opensimulator.org/wiki/Money

 
New Post 2/21/2008 10:06 PM
Online now... Violet Indigo
109 posts
Openlife Handyman




Re: Money system 

 Koba Chen wrote

When is the money system going in? I cant wait to bring my little sl company here ;-)

 

Never would be too soon for me.

 
New Post 2/22/2008 4:35 AM
Online now... Osiris
62 posts
Openlife Apprentice




Re: Money system 

 Pyotr Wolf wrote

it's not even settled if opensim ever will have any money system, and openlifegrid uses opensim:  http://opensimulator.org/wiki/Money

I think it will be a bad mistake to not include money in some form.  The system needs a fluid method of exchange for goods and services that is transparent and that the avie doesnt have to think about...an external wallet system sound cumbersome to me.

Also, when people role place and when another grid opens up that is a strict medieval world, they are not going to want trade in "credits" or whatever, they are going to want to trade in "Crowns" or something.

 

I believe each grid should be free to set there own name of currency and exchange rate and we should setup mechanisms to allow for inter-grid buying and selling.   If w had a robust economic model, it could even be used in Highschool and College economics classes to role-play international commerce.

 

There is so much we could do with it...

 
New Post 2/22/2008 5:55 AM
User is offline Karen Palen
43 posts
Openlife Newbie


Re: Money system 

Fundamentally the problem with any money system is that whenever there is something of value to be gained there will be dishonest people who try to grab it!

The SL "land-bots" being the first thing to come to mind, but the entire SL money system has been a source of problems from the start. "Banks" getting swindled by crooks putting up fake ATMs, their customers being swindled by "banks" that just dissapear, etc. etc.

It is a situation where the bad drives out the good, as witness the current situation in the SL "economy".where the honest businesses are suffering along wiht the crooks.

 
New Post 2/22/2008 6:01 AM
Online now... Osiris
62 posts
Openlife Apprentice




Re: Money system 

i understand...

 

but you dont throw the baby out with the bathwater....

You have to figure out how to limit the bad stuff, but not penalize the people who want to do good things...

 
New Post 2/22/2008 7:15 AM
User is offline Karen Palen
43 posts
Openlife Newbie


Re: Money system 

I agree, but we should figure out how to do it right and make sure that we aren't swamped with crooks.

I am thinking of the ongoing problems wiht land-bots. As near as I can see Linden Labs still does not have a workable solution to that problem.

 

 
New Post 2/22/2008 8:45 AM
Online now... Galen
69 posts
Openlife Apprentice


Re: Money system 

I dont like the idea of a money system in an open grid. Yes, maybe with paypal plugins to transfer money in RL, but keep the money in RL. It does enough harm in RL.

... a virtual community has the chance to make a different economic system. Maybe just exchanging items, or giving for free??? openLife like openSource, nobody gets money, the community works on a project for different reasons than money... Wow, what a strange idea these days...but just exactly that happend not too long ago. A few hundred years ago, economy was based on exchange.

There were functionally economic systems before, maybe with one disadvantage: it was much more difficult to be rich, one had to put labour in it to get wealthy.

Why do we all think, that the structures of RL and of a virtual life have to be the same? Money brought humans to a very bad point...most of the problems these days come from the greed for money. It also started in SL, just walk through those empty sims, that are packed with grey ugly buildings and hundreds of Ads for buying this or that.

OK, if you all want openLife as a method, of having your income in RL, then i'm wrong. But if openLife wants to be a "better" place, then think about alternatives.

Greetings, Galen

 
New Post 2/22/2008 11:14 AM
User is offline Atashi
58 posts
Openlife Apprentice




Re: Money system 

 Galen wrote

I dont like the idea of a money system in an open grid. Yes, maybe with paypal plugins to transfer money in RL, but keep the money in RL. It does enough harm in RL.

... a virtual community has the chance to make a different economic system. Maybe just exchanging items, or giving for free??? openLife like openSource, nobody gets money, the community works on a project for different reasons than money... Wow, what a strange idea these days...but just exactly that happend not too long ago. A few hundred years ago, economy was based on exchange.

There were functionally economic systems before, maybe with one disadvantage: it was much more difficult to be rich, one had to put labour in it to get wealthy.

Why do we all think, that the structures of RL and of a virtual life have to be the same? Money brought humans to a very bad point...most of the problems these days come from the greed for money. It also started in SL, just walk through those empty sims, that are packed with grey ugly buildings and hundreds of Ads for buying this or that.

OK, if you all want openLife as a method, of having your income in RL, then i'm wrong. But if openLife wants to be a "better" place, then think about alternatives.

Greetings, Galen

I'm curious.  If no one makes any money, who pays the bandwidth/hardware/service fees?  If everyone wanted it all for free who would foot the bill?

 
New Post 2/22/2008 1:20 PM
User is offline Karen Palen
43 posts
Openlife Newbie


Re: Money system 
Modified By Karen Palen  on 2/22/2008 1:22:30 PM)

 Atashi wrote

 

I'm curious.  If no one makes any money, who pays the bandwidth/hardware/service fees?  If everyone wanted it all for free who would foot the bill?

I think this debate really refers to "in world" money like the Linden $, Openlife already has a "tier" payment for owning land (a region) which effectively pays for the hardware and support functions.

This is a totally separate issue, both for OpenLife and Second Life (since second life tier cannot be paid in L$)!

Clearly there has to be some "real world" way to pay expenses, the real question is whether this is done  via some "in world" economy/businesses or through some other mechanism such as user (avatar) fees, donations of some sort., or some entirely new mechanism.

Oh yes, someone mentioned that various "themes" might like different currencies - I see that as merely an alias issue. If we make up say the OL$, then in a medieval area can call it "Crowns", a Sci-Fi theme calls it "credits" etc. Provided that they all had the same value then this should not be hard to add.

 
New Post 2/24/2008 1:45 AM
User is offline Bodhi Moo
49 posts
www.Bodhi-Sajeev.de
Openlife Newbie


Re: Money system 

Hello,

Well i would appreciate a kind of money system coming soon.

I bought 2 Regions so every 4 weeks 150$ from my RL wallet goes in  here.

As a content creator i would like people to be able to buy my stuff for their 3d enviroment.

Also i would like to rent out some space on  one of my regions.

If you do not own a region  it might be a nice idea to have it all for free and true you can be engaged in the community regions

and work in the sandboxes for free , but me as a region holder would like to come into a position where at least it is paying for itself.

For this the most important is a working permission system.

In the beginning the payments can easily done by paypal outside of OL and delivery inside.

Bodhi

 
New Post 2/24/2008 5:01 AM
User is offline Ryan Schultz
16 posts
Openlife Newbie


Re: Money system 

Is there any good reason why we cannot just use's Second Life's existing financial structure, either for the time being or permanently?  Almost al of us have avatars on SL, and those who do not can set up one for free.  Let's say I decide to subdivide and rent out land on my sim.  I tell my tenatns to sign into SL and pay L$XXXX to my SL avatar.  I wouldn't mind being paid in Lindens :-)

I understand the reluctance to implement money in an open source sim, but I do believe that it's going to have to happen.  There's only so far that a society can go without commerce.  And introducing an economy will make OpenlifeGrid grow much faster than it would otherwaise, as people pile on in hopes of making sales and earning income.  Altruism is nice, but the desire to earn money  is a bigger motivator for many people.

 


--Ryan.
 
New Post 2/24/2008 8:49 AM
User is offline James Hellie
1 posts
Openlife Newbie


Re: Money system 

I want to throw out a quote from an article back in June of 2007.  Entropia a virtual world game much like SL had just signed a contract with China, beating SL for the bid.  One of their functions was to introduce an inworld ATM card, by using third party banks who provided the service to manage the monetary flow in game:

"One of Entropia's claims is that it is more secure than other virtual worlds. Mr Liu says that it provides a secure operating platform for business transactions and cultural exchanges. Its virtual universe has two planets but intends to expand this to hundreds by September next year.

It recently launched a cash card enabling users to convert virtual dollars into real dollars at high street cash machines.

Last month MindArk, the owner of Entropia, raised $404,000 in an auction for banking licences in its virtual world. If the recent explosive growth of virtual worlds continues, the distinction between real and virtual may become very indistinct."

Could it be possible to have a functional in world monetary system that is managed by liscensed bank?  I have no idea.

 
New Post 2/24/2008 4:12 PM
User is offline Pyotr Wolf
66 posts
xyrophile.com
Openlife Apprentice


Re: Money system 

Sakai's not the one to talk to about these things;  he has his hands full running OLG.  The discussion about money systems and the future of the opensim project is at http://opensimulator.org/

 
New Post 2/25/2008 5:20 PM
Online now... Galen
69 posts
Openlife Apprentice


Re: Money system 

I'm a bit  disappointed that people dont have more creativity than just transferring real life patterns to a virtual life. Don't you realize, that creating a virtual community is a real chance to create something new?

Well, ok, go and get a job in your virtual life, work just as hard as in real life, only to be able to buy all those shiny little gadgets....Hopefully you will have some  time left for socializing, arts, music, enjoying the silence, partying, love. I'll probably go and become a virtual psychatrist. As far as i can see, this species will become very important in the virtual future, just like in RL, where people cant handle all the stress and the negative factors of our RL society. Why? Because they have no time to enjoy life, they have to work all the time to earn money

lets see, what the discussion at opensimulator.org will bring up...

Greetings, Galen

 
New Post 3/1/2008 11:40 AM
User is offline Amilie Tea
23 posts
Openlife Newbie


Re: Money system 

i would be happy to have internal currency only. want to make this different from SL and that will be hard if we bring everyting from SL in, that includes the content developers.

why not make this like SL used to be before they started the exchange and take it in a different direction from there? if i want to buy and sell then i will just go to SL, but i will live in a truly different world in OLG

this brings me to this idea, why not have a structured democracy with voting, a government and courts? thats whats missing in SL and ive always felt very horrible about that. easy for people to get abused and lost in there

 
New Post 3/1/2008 11:42 AM
User is offline Amilie Tea
23 posts
Openlife Newbie


Re: Money system 

 

I think Sakai should implement a policy explaining what Openlife capabilities are in plain site so that when people buy sims, they know what they are buying. i bought a sim too, only to find out that there was no currency exchange. this doesnt bother me because im a builder and really am happy to develop and contribute in this space, but had i thought i was about to do this to make money, i would be seriously disapointed. Sakai, are you reading this?

 Bodhi Moo wrote

Hello,

Well i would appreciate a kind of money system coming soon.

I bought 2 Regions so every 4 weeks 150$ from my RL wallet goes in  here.

As a content creator i would like people to be able to buy my stuff for their 3d enviroment.

Also i would like to rent out some space on  one of my regions.

If you do not own a region  it might be a nice idea to have it all for free and true you can be engaged in the community regions

and work in the sandboxes for free , but me as a region holder would like to come into a position where at least it is paying for itself.

For this the most important is a working permission system.

In the beginning the payments can easily done by paypal outside of OL and delivery inside.

Bodhi

 
New Post 3/1/2008 11:48 AM
User is offline Pratyeka Muromachi
239 posts
Openlife Rising Star




Re: Money system 

My use of OLG is solely for the purpose of building a replica of a RL buddhist temple and use it as a library and maybe have some regular discussions. I don't need any economic systems in world. Why can't people use the virtual world like they use the regular internet? Shopping on the net is done using credit card or paypal or some other system that are proven and safe. Why complicate matters trying to re-invent the wheel? You have something to sell, use real money (credit card).

People have this idea that creating and selling virtual items somehow is as real as creating and selling RL items... I can't wait until people wake up from this dream.


Meditating Avatar Gone for a walk.
 
New Post 3/1/2008 12:45 PM
User is offline Nana
29 posts
www.virtualknowledgegroup.com
Openlife Newbie


Re: Money system 

If we do something that someone likes great.   If we do something that someone asks us to do.... let's trade in world or gift or something completely different if it is an inworld situation.   but if I spend three weeks building a castle for someone and they want to pay me.... let's just keep it off grid.   you can click a paypal button on my website.   if you don't want to share your website that is your choice, no problem, but just because some people want to remain completely anonymous... well, that doesn't mean that I should have to bother with inventing another currency, does it?

I personally don't want to see another third or fourth or fifth world economy set up to co-mingle fantasy and reality. 

let's not assume anything until a bit further along.   ok.   there is not that much set in stone right now, is there?

 
New Post 3/1/2008 12:55 PM
User is offline Pablo Pharmanaut
56 posts
Openlife Apprentice




Re: Money system 

>>You have something to sell, use real money (credit card).

Is the irony here intentional?  But seriously, I would like to see an in-world economy.  If credit cards or paypal are used, code would have to be developed to process the exchange in a seamless way to make it painless.  An in-world currency would be more convenient for the user, but then Sakai would have to get that set up on his end, and I'm not sure how he feels about that.  Sakai?  Your input?

**********************************************************WARNING!****************************************************************

  REMAINDER OF THIS POST IS PARTLY OFF TOPIC AND SOME MAY FIND CONTENT OFFENSIVE!  YOU CAN STOP READING HERE IF YOU LIKE!!!!

 

>>People have this idea that creating and selling virtual items somehow is as real as creating and selling RL items... I can't wait until people wake up >>from this dream.

I'd like to continue that conversation we had in chat that one day, Pratyeka!  However, I've gotten negative feedback about off-topic debates in chat!  I will say that whether the item is virtual or real, its value is what people are willing to pay for it.  I was a musician in SL, and streamed live guitar music for tips.  The music was real, as well as the money I recieved (as real as Lindens can be!)  So I'd like to think that there was value in the sound waves I pumped into SL, as ethereal as they were.  The (few) people that tipped me apparently found value in it. 

So to me, there's no difference between that transaction and one concerning a virtual item.  I don't plan to create an empire in OLG, but I'd like to be able to occasionally buy quality virtual items that I don't have the skill or the time to create myself.  I don't expect everyone to just give away their best items that they've sweated over for hours.  I don't believe the world, virtual or real, works that way. 

I'd also like to be able to donate to the builds that I find impressive, useful, or just plain entertaining.  If you have a donation pot outside your temple, and I'm in a good mood, I might just drop a few Sakais into your kitty.  Hey!  I like that!  Sakais for the unit of currency!  You read it here first.

Maybe some people are afraid that in-world currency/economy will encourage undesirable activities, and that's probably true.  But it's also what, in my opinion, will allow the grid to be dynamic and lively.  It's kind of like saying oxygen is bad because some bacteria thrive in it.   Anyway, my vote is for some kind of in-world currency. 

 
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